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This is especially apparent on Forgotten Road 1 and Small Town Road.
Whenever you try to accelerate, your rig will get violently pulled back. Somehow, in some way, it's even more broken than the executable that shipped with the game: In the original pressing of Big Rigs, Carz.res contains a build of CarZ.exe compiled two hours before the version in the root folder. Shift - Speeds up the camera's normally-slow movements a little.įile: BigRigsLeftoverCarZ.zip (263KB) ( info). Z - Moves your camera from anywhere in the map to directly below the vehicle you are linked to. Q E - Moves the camera up and down, respectively. W A S D - Pans the camera around forward, back, left, and right respectively, relative to the camera's facing. Pressing it again leaves it and returns the camera to the vehicle you were last controlling. BIG RIGS FREE DOWNLOAD FULL
It allows full movement around the "tracks" and allows you to still control the vehicle you are linked to. The game has an easily accessible but little-known Free Camera mode. Pressing the Tab key will allow you to drive the opponent's vehicle, though doing so will often crash the game. The texture is actually different to the sky as it appears in the level's menu icon.
The sky's texture ( geo_sunset.bmp) and dome model. The infamous Nightride level, which crashes the game when it tries to load, unsurprisingly has very few resources. An orange version of this car is used in Midnight Race Club: Supercharged! as Tornado. There also exists a menu preview for the Z350 (as it is called in the files), showing it with a yellow paint job instead of the grey textures present in-game. Two identical sets of model and textures for a Nissan 350Z, both of which can be loaded onto existing cars easily. The model and textures for a Hummer H1 are present, but the materials file needs to be edited before the textures will appear in-game. Can be loaded onto the existing cars easily. Perhaps it was used to pitch the game, or a leftover from a different game (perhaps Remington Big Buck Trophy Hunt?) entirely.Ī fully-functional model and textures for a Toyota Celica. This car is perhaps one of the strangest, as its files date back to June 2002 and it looks different compared to the other models present in the folder. Unlike Thunder, Thunderbull's trailer is rendered on the vehicle select icon.Ī river sound effect, most likely for the "river" in the game.Īside from the game's vast collection of four semi-trucks, four unused vehicles can be found in Data/Cars/.Ī fully-functional model and textures for a Ford Explorer. It is not assigned to any of the UVs on the model, and thus cannot been seen in gameplay.īoth Thunder and Thunderbull have trailers fully modeled, but are unused in-game.
Present on the texture sheet for the Sunrise W2 is a picture of someone apparently named "Durik". While the first two look innocent enough, the last one is a tad bit crude for a game rated E.
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It is currently unknown if this was intended to be for a driver or a pedestrian.ĭevil Passage has textures for three billboards that went unused. Two unused textures relating to a character simply named "character 1". It is very similar to the one used in-game, except it has a "Change Color" option. There is a second variant of the vehicle selection screen present in the game files. It is dated May 5, 2003, which makes sense as these two games were originally intended to be just one game.
The credits screen from Midnight Race Club: Supercharged! is present in this game's files as a. The title screen from Stellar Stone's Midnight Race Club: Supercharged! is present and identical to the one used in that game. The first value actually adds a somewhat improved look to the level, while the second option just displays a thick red-colored fog that obscures most of the map (though it does seem thematically appropriate for a place called "Devil Passage").
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Unused Code Fog Fo_g 600 10000 224 235 246ĭevil Passage contains two unused lines of code relating to fog in env.dat that can be used by removing the default fog value and renaming Fo_g to Fog. A file with the name of r3dlog.txt can be found in the game files.